HexaLife

HexaLife, a first person survival game centered around village management.

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HexaLife is a game set in a procedurally generated hexagonal world, featuring various biomes to explore. The main goal is to help villages develop, doing so will increase your reputation. Once the world has advanced enough, and mayor elections are put in place, you might be chosen and be able to fully guide your own city.

The vision

The goal is also to create a convincing life simulator, with real jobs for villagers, schedules, economy and city life. Imagine a villager loosing his job because the need for it was low, this could then lead to them loosing their house due to lack of money, or maybe them hanging out in the bar more to try and comfort themselves. A complex evolution system overtime is also planned, going from simple groupings of villagers to simple villages with some basic utility buildings and then later maybe actual companies.

Disclaimer: Most of this is still only in the idea phase, and is going to be a long term effort.

Currently implemented

  • Fully procedural world featuring various biomes.
  • Crafting, construction and a power system.
  • Procedural dungeons with loot and enemies (constant WIP).
  • A research tree for unlocking crafts and constructions.
  • Basic villages.

Upcoming features

  • Food cultivation and hunger system.
  • Water transportation using pipes.
  • Farms and animal in villages.

Planned features

  • Villager trading.
  • Rafts and fishing.
  • Multiplayer.

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